For all the casuals getting emblems and selling saronite this will be nice, but i still dont think it is a good fit for the game to do and that the legendary questline needs tuning around the shortened content phases and extreme RMT nature.Īgain my compromises have been around it still costing primordial saronite, but it could be moved around or they could allow shadowfrost shards to still be obtainable from day 1, so that you only really have to invest the 25 primordial saronite, once you are ready to finish the legendary etc, effectively saving the players and guilds a lot of hassle and not impacting the acquisition a lot. Lastly the legendary itself is gonna cost 5x the amount of saronite that orbs did, all in all runed orbs do not equal saronite in any way because of.Īll leads to saronite being a dumpster fire on release of selling to heavy RMT traded markets. The Primordial Saronite can either be obtained through bosses on 25 player, or by purchasing them for 266 Justice Points and/or the Auction House. I have run some test and looked around posts and it seems anywhere from 4-6 saronite for a full clear HM is a rough average, which is only on 25m not even 10m as far as i know, which was also added runed orbs every week in this phase.Īll the BOES in ICC Are more expensive (more saronite per craft) and there are more/better of them in my opinion. We get about 50 runed orbs from 2 full 14/14 ulduar 25m kills. So unless something changes, you wont get nearly as many primordial saronites as runed orbs. Ill tell you what, primordial saronite has a far lower droprate. Yes it will cost a lot of gold, however runic orbs of Ulduar are effectively the same thing, so what so special about ICC patch crafting material? 23x25 = 575 emblems of frost from different players.
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